Register

Keynotes 4: The Margins of Play

This page features Keynote slides, video, and photographic documentation from the Living Games Conference in Austin, TX from May 19-22, 2016. Living Games is devoted to the academic and practical study of larp in all its forms.

* * *

SATURDAY, May 21, 2016

Keynotes 4: The Margins of Play

Moderated by: Lizzie Stark and Emily Care Boss

Katherine Castiello Jones, “Touching on Taboos: Exploring Sexuality and Intimacy Through Larp”

Exploring sexuality in games allows players to tell a wider range of stories, explore non-normative forms of sexuality, and challenge taboos around discussing sex in a realistic and positive way. This talk encourages players, designers, and organizers to be more deliberate in the ways they use sexuality in larp.

27537983512_68f53a06ce_h

Photo by Heather Halstead, choiceperspectives.com

* * *

Dain Geist, “Building a Character: An Actor’s Perspective”

The overlaps between theater and larp are undeniable, and while they serve very different mediums, they ultimately utilize the same tools. By creating a character with a unique physicality, grounded emotions, and a clear motivation, a player can differentiate between the start and end of game. They can learn how to safely explore the personal interactions and setting of a game, and when and how to take off the person suit once game is called.

Photo by Heather Halstead, choiceperspectives.com

Photo by Heather Halstead, choiceperspectives.com

* * *

Bjarke Pedersen, “Game Design Tools for Intense Experiences”

Whether it’s mechanics for sex, violence, or possession by the devil, designing intense larps requires the right toolset. Drawing on his 17 years of experience designing larps, Bjarke explains his practical approach to creating systems safe for physical, high-intensity play.
Photo by Heather Halstead, choiceperspectives.com

Photo by Heather Halstead, choiceperspectives.com

* * *

Martin Elricsson, “The Temptation Is Real”

World of Darkness. The Masquerade. Minds Eye Theater. Arguably the most popular larp universe in the world is now in Nordic hands at a time when participatory theater and performance-for-fun are hitting their stride. How did this happen and what does it mean for the future? Martin Elricsson, the lead storyteller for White Wolf, will use the Nordic Vampire: The Masquerade larp End of the Line to shine some light into the night and see what we find.

Photo by Heather Halstead, choiceperspectives.com

Photo by Heather Halstead, choiceperspectives.com

* * *

 Click here to return to the Living Games Hub.

Posted July 16, 2016 in: news by lgadmin