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Keynotes 3: Community Management

This page features Keynote slides, video, and photographic documentation from the Living Games Conference in Austin, TX from May 19-22, 2016. Living Games is devoted to the academic and practical study of larp in all its forms.

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SATURDAY, May 21, 2016

Keynotes 3: Community Management

Moderated by: Lizzie Stark and Emily Care Boss

 

John Stavropoulos, “19 Safety Truths–That Might Be Lies”

 

Are we actually making our games and events safer? Join us as we challenge assumptions, move away from identity politics, and move closer to helping each other make gaming safer.

Content Warning: Abuse, harassment, violence, trauma, PTSD, rape, assault, mutilation, threats, sexism, racism, sexual language.

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Photo by Heather Halstead, choiceperspectives.com

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Avonelle Wing, “Bringing Consent Culture into Larp: Metagaming for Good”

 

There’s a marked dissonance between the disdain for “meta-game” the verb – to cheat by knowing things your character doesn’t know and the casual acceptance of a “meta-game” the noun – all the structures and mechanics that support conflict resolution and “character growth.” By reconsidering the former and reframing it to mirror the latter, we open the door to richer storytelling and stronger, more reliable consent cultures.

 

Photo by Heather Halstead, choiceperspectives.com

Photo by Heather Halstead, choiceperspectives.com

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Maury Brown and Benjamin A. Morrow, “Designing for Empathy”

 

Designers can construct games that intentionally encourage empathy, trust and community building. New World Magischola is designed to create the community ethos and playing style that we call Playing for Empathy. Specifically this is a style of play in which players, while enacting characters, are encouraged to make choices that consider the feelings of other players, the consequences to others of in-game actions, and the collective co-created experience over personal gain. We believe that what you practice in games sticks with you, and influences your attitude and behavior outside the games.

 

Photo by Heather Halstead, choiceperspectives.com

Photo by Heather Halstead, choiceperspectives.com

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Johanna Koljonen, “Opt-In/Opt-Out Design”

 

When we talk about larp safety systems, we actually mean all kinds of things, ranging from fire safety and bear attacks to calibration of play styles and making communities and fictions inclusive. In this keynote, Johanna Koljonen breaks down designing for safety and designing for trust to their basic building blocks.

Photo by Heather Halstead, choiceperspectives.com

Photo by Heather Halstead, choiceperspectives.com

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Posted July 16, 2016 in: news by lgadmin