First Round of Keynote Descriptions for Living Games 2018!
At Living Games, we are honored to feature a diverse group of keynoters from a variety of different larp and experiential entertainment backgrounds. Here are just a few of the descriptions of the keynotes you can expect to enjoy at the conference:
Ane Marie Anderson and Martin Nielsen
“Building International Interconnectivity Through Larp”
In this Keynote, Martin and Ane will give an overview of some of their international larp projects, including The Larpwriter Summer School, The Larp Exchange Academy, Knutepunkt, and cooperation with the Belarussian and Palestinian larp communities. The projects all have a clear long-term goal of community building through larp. The talk will focus on social aspects of volunteer work, interconnectivity between multiple large-scale initiatives, and the long-term effects of international work on the larp community as a whole.
“Community Building and Larp”
Community. It’s a word we use frequently, but it means different things to different people. To some, it describes “a group of people living in the same place or having a particular characteristic in common.” To others, it represents “a feeling of fellowship with others, as a result of sharing common attitudes, interests, and goals.” Larp can be a hobby: A pastime. A diversion. A particular activity that some people have in common. But it also can be more: A form of expression. A collaborative experience. An emerging artform centered around people with common values. As we develop more nuanced language and understanding for what it is we share, we also may open ourselves up to the idea that our community has powerful potential to change and better the lives of its members. In this presentation, Caroline will address how larp leaders and designers can enable community through action, resourses, and structures that reinforce positive values, based on her work of 17+ years.
“Going Beyond the Code of Conduct into Big Bad World”
What do you do when you want to go beyond a Code of Conduct? Having a big list of things not to do is vital to curb bad behaviors and actors, but how do you encourage the types of behaviors you want to see in your space? Big Bad World is a convention wide meta game that supports the values we want to see at Big Bad Con. Nathan will be doing a deep dive into the design of the Big Bad World.
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We look forward to all of the wonderful keynote talks this year!